Town: Bàdèzkíh Se

Bàdèzkíh Se

Bàdèzkíh Se
Example Tauric architecture.
StateDalandic Empire
ProvenceGèfy̼è Provence
Sub ProvenceValmill Dutchy
RegionFărkho Vud Woods
Founded1614
Community LeaderMaster Iorthossel Bevans
Area6 km2 (2 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation4478 m (14691 ft)
Average Yearly Precipitation211 cm/y (83 in/y)
Population1470
Population Density245 people per km2 (735 people per mi2)
Town AuraConjuration
Naming
Native nameBàdèzkíh Se
Pronunciation/bə/ /ˈdɛzkɪ̞/
Direct Translation[state (condition); condition (state)] [stupid; dumb; dull; blunt]
Translation[Not Yet Translated]

Bàdèzkíh Se (/bə/ /ˈdɛzkɪ̞/ [state (condition); condition (state)] [stupid; dumb; dull; blunt]) is a temperate Town located in Valmill Dutchy, Gèfy̼è Provence, within the Dalandic Empire.

The name Bàdèzkíh Se is derived from the Tauric language, as Bàdèzkíh Se was founded by Sheihl Treg̈kê Gadonmtco Rhys, who was culturaly Tauric.

Climate

Bàdèzkíh Se has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 24°C (75°F). Bàdèzkíh Se receives an average of 211 cm/y (83 in/y) of precipitation, most of which comes in the form of rain during the fall. Bàdèzkíh Se covers an area of nearly 6 km2 (2 mi2), and an average elevation of 4478 m (14691 ft) above sea level.

Overview

Bàdèzkíh Se was founded durring the early 17th century in early winter of the year 1614, by Sheihl Treg̈kê Gadonmtco Rhys. The establishment of Bàdèzkíh Se was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Bàdèzkíh Se's construction back out of the project. Sheihl Treg̈kê Gadonmtco Rhys pushed on reguardles, and Bàdèzkíh Se was finished, but starts off as a terible place to live.

Bàdèzkíh Se was built using the conventions of Tauric durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Bàdèzkíh Se is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Bàdèzkíh Se is buildings have been located at convienant points along the swamp Bàdèzkíh Se was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the narrow cobblestone streets flow where they are able to be made rather than folowing the most convienant paths. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. Bàdèzkíh Se's minimaly adiquite are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Bàdèzkíh Se seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do. On second glance, that chaos continues into adulthood. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Bàdèzkíh Se has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Bàdèzkíh Se. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Bàdèzkíh Se's parks.

Bàdèzkíh Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Bàdèzkíh Se.

Bàdèzkíh Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Bàdèzkíh Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bàdèzkíh Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Bàdèzkíh Se's public wards, blessings, and other arcane systems.

Bàdèzkíh Se possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Bàdèzkíh Se's grid is powered by a boiler and turbine based power plant.

Bàdèzkíh Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Bàdèzkíh Se's natural decorations nor waterways.

Bàdèzkíh Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Bàdèzkíh Se has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Life is hard in Bàdèzkíh Se. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Bàdèzkíh Se a notably resourceful and hearty people.

Bàdèzkíh Se's garrison was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Bàdèzkíh Se during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Digmaul near Bàdèzkíh Se are known to be more aggressive than normal.

Bàdèzkíh Se's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Mysticism energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 5924 m2
    • Cattle and Similar Creatures: 367
    • Poultry: 4410
    • Swine: 294
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 147

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 6
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 9
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

467 of Bàdèzkíh Se's population work within a Foundational Occupation.

915 of Bàdèzkíh Se's population do not work in a formal occupation, but do contribute to the local economy. 88 (6%) are noncontributers.

Points of Interest

Bàdèzkíh Se's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a sickle of Necromancy, an a sickle imbued with great amounts of Necromancy energies was created near Bàdèzkíh Se by in time immemorial, reportedly some time during the early 2nd century.

History